I’ve got a history of teaching martial arts for a couple years and, to m,e this is the natural way of learning. “So it’s not ‘what’s your lap time?’ or even ‘did you win the whole race?’ It’s this corner. “The mechanics get layered one at a time, and the mechanics are bite-sized and small,” Greenawalt says. That isn’t just my brain breaking up a challenge in its own way it’s an idea that’s baked into the design itself. I’m able to see the complexities of a track, focusing on the individual turns that are tripping me up. Here, I get a chance to learn the ins and outs of a track without the stakes. Rather than throwing me straight into a tense competition on an unfamiliar track, each race begins with a practice round. That philosophy continued once I actually got behind the wheel of my Civic. Just as a Forza race discourages players from simply pushing the pedal to the medal, the very setup here is all about starting in first gear and kicking up to the next one when it feels like you’ve hit the limit. When I reach the podium during a race, I increase my opponents’ speed just one notch next time to see if I can still hang. Once I feel like I’ve gotten the hang of driving, I turn off an assist and teach myself how to drive without it. What I quickly find before even jumping into a race is that I have a lot of tangible ways to gauge how much my skills increase as I play. All of these options come with their own risk-reward systems, as dialing up the difficulty yields more payouts. Near the end, I even get a chance to set my starting position in a race. A slider lets me set the speed of my opponents, while three race rulesets add more challenges. Rather than choosing “easy” or “hard” AI, I’m given a screen full of settings before each race. That’s especially apparent in how Forza Motorsport handles difficulty. The more comfortable I get with each race, the more chances I get to bump up the skill ceiling and challenge myself. That idea of gradual progress becomes a running theme throughout my demo. It’s a small way Turn 10 tries to help players take the training wheels off one at a time while teaching them how doing so changes the balance of the bike. That starts with its initial settings, which leaves a lot of assists on by default and encourages players to turn them off one at a time. Instead, it’s more focused on teaching players how to make incremental progress. Xbox Game Studiosįorza Motorsport is very careful not to assume every driver is a series veteran ready to be tossed into the deep end. I pick a simple Honda Civic as I set out to complete three intro races. Rather than getting behind the wheel of the fastest car possible, I’m given the option of three more manageable ones. Once that concludes, though, I’m placed right at the starting line. I quickly remember the flow of a Forza game as I pump my brakes to turn corners rather than leaving my foot on the gas. When I start my demo, I’m dropped into the action with a quick drive in a Corvette E-Ray meant to teach me the basics of driving. It’s an answer that succinctly explains the experience of jumping into Forza Motorsport. That is really hard! Forget your experience! The way that you’re taught to race cars in the real world is that you start slow and then speed up.” “When you jump into a lot of games - previous Motorsports - you immediately jump into an exceptionally fast car on a track racing against 24 cars. “What’s the best way to start racing?” Greenawalt asks as we discuss the major changes present in Forza Motorsport. That forward-thinking innovation shows what’s possible when a first place developer has a chance to pump the brakes and rethink every turn. I wasn’t playing “this year’s racing game,” but a thoughtfully crafted reinvention that makes the racing simulation genre more approachable than ever. That design philosophy was apparent when I went hands-on with Forza Motorsport, racing my way through its introductory Builder’s Cup in a 2018 Honda Civic.
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